
Toppler) is a fun game by a small Russian developer called Locis, who promptly disappeared after this "one hit wonder." What makes the game interesting and of historical value is not only great gameplay, but the fact that it operates on two level: as a game, and as a subliminal instrument for Russian propaganda (okay, this is a joke, folks-don't take it too seriously )). But then again, isn't the solemn reason for any bureaucracy to annoy you into passiveness. If you can't collect anything you'll get annoyed by those dancing bureaucrats so much, you'd rather quit the game than have to face them again. Unfortunately the game has a serious flaw. The thing about this game is that it's not so important to which level you get to, but how many things (from the total number of offered things - those little dots) you have picked up, because that's what the statistic shows in the end, even though the game keeps a high score list as well. Oh yeah, and those big guys that irritate the hell out of you are the bureaucrats (naturally). The coins in the end are the stages of development toward a better life.


The blue ones are grocery goods, the pink ones are currency transactions, the orange ones are progressive taxes and the red ones adventures. So the little disappearing platforms you get to jump on are actually laws and edicts and you're a democrat, riding the ever changing laws. There are some other goodies on the way you can pick up and you start off with three lives.īut the game developer named every little thing you see in the game in a reference to the political situation. Once you collect the coins on the other side, you'll progress to the next level. If you can't jump onto one, you'll simply fall into water and lose a life. You're the little figure that has to cross the screen to get to the money, by jumping from one vanishing platform to the other. After seeing the title screen I really thought it would be some thinking game connected with micromanagement or something similar, but instead. Why ever did they name this game Perestroika, I'll never know. As the levels increase, the game speeds up and lillypads become smaller.

The player can collect colored balls for bonus points. Touching the bad bugs or the water results in death.

Enemy bugs will also chase the enemy frog. These lillypads gradually grow smaller and eventually sink into the water, new lillypads appear to replace them. Controlling a small frog, the player must jump across lillypads towards his goal.
